The table briefing
How to Play
A short introduction for your first online match, followed by the resources for a closer read.
Start your first match
1. Join the room
Create or join a room, choose your player name, then get ready when the host opens the match.
2. Take your turn
Draw zero, one, or two cards, make up to three moves, and discard when the table requires it.
3. Win the campaign
Build three distinct complete Power sets to trigger a victory check after the resolution chain. Actions create pressure; eligible players may answer with Reactions.
Table basics
Campaign Funds can settle payments. Power cards build named sets, and a Wild can support an eligible Power set but cannot form a complete set on its own. The game shows the current choice and any authoritative deadline.
Explore the Cards field guideQuick rules reference
Use this scannable reference during a match. The table always shows the current legal choices and the authoritative deadline.
Turn structure
- Draw zero to two cards, take up to three moves, then end your turn. If your hand is over seven cards when required, discard down to the limit before play can continue.
Cards and sets
- Bank Campaign Funds to settle payments and build named Power sets. A Wild can support an eligible Power set, but cannot complete a set on its own.
Reactions and payments
- When an eligible Reaction is pending, play it or pass before the displayed deadline. For a payment, select legal table cards before that deadline; otherwise the game settles the payment automatically. The game resolves each choice before the interrupted turn continues.
Winning
- Complete three distinct Power sets to trigger a pending victory check after the current resolution sequence finishes.
Reference materials
Optional videos and printable sheets remain here when you want the longer version.